You have made it all the way to wave 1,500. The dev team really appreciates you playing this early version — and we would love to hear what you think.
What do you like? What don't you like? What would you change or add?
PILOT
Pilot record
PROFILE
Choose your portrait
Achievements
Title
Pilot record
EXP: 1 per wave · 2 per boss · 10 per Hive Queen · 50 per milestone · 500 per sector cleared. Level 100 also needs everything upgraded and completed, and a planet at least one year old.
TECH CARDS
Supply Pods: 0Rare: a long run, an Elite or a boss can drop one.
Deck (tap a card to take it out or put it in)
Collection
ARMORY0
Permanent upgrades, paid from your bank. Every run starts at these levels. Coins earned this run so far: 0 (banked when the run ends).
Stats
Report for this session
Running · tap to wake
XELINVASION
Defend your planet
Best wave1
Current wave1
SECTOR
MILESTONES
PATCH NOTES
Settings
Account
Not signed inYour progress is only stored on this device. Sign in with Google to keep it safe and continue on another phone.
Game
Patch notes (what changed in each update)
Feedback (tell the dev team what you think)
Contact support (problems with the game? message the dev team)
Player ID (tell the dev team this ID if you need help)
Privacy policy (what data the game stores and why)
Delete my online data (removes your leaderboard entries, Gauntlet results, statistics and support messages from the server)
Auto-equip weapons (new and unused special weapons fill free slots by themselves · turn off to choose every slot yourself)
Stay awake (after 5 min without touching, the screen dims instead of sleeping, so the game keeps running)
Display
Show enemy health
Show damage numbers
Performance mode (smoother on older phones · simpler effects)
Tower shots
Sound
Sound effects
Music
Vibration
Planet
Planet name
Colors
Planet
Energy Shield
Crystal orbs
Singularities
Laser turrets
Energy pylons
The energy shield fades as it loses health.
Test tools
Show FPS counter
Auto restart unlocked
Max all upgrades and purchases
Restart the tutorial
Get the newest version (phone app)
Go to wave
Set coins
Skip to the next day
Simulate 2 hours away
Finish all research now
Set stardust
Set scrap
Danger zone
Restart the game (removes all progress — you start over as a new player)
Xel Invasion ·
⏱️ Super weapon timers
RESEARCH BAY0
Research takes time and uses stardustSlots 0/3
Research Bay — upgrades
Research speed: /10 (−% research time · 31 days in total)
Super weapon slots: /7 (active at the same time · 30 days in total)
Damage — research
Damage multiplier: /10 (+% damage)
Special — Cooldown research
Singularity cooldown: /10
Meteor Shower cooldown: /10
Supernova cooldown: /10
Stasis cooldown: /10
Firewave cooldown: /10
Special — Power research
Singularity duration: /10
Meteor Shower effect: /10
Supernova effect: /10
Stasis duration: /10
Firewave effect: /10
Arc Storm chance: /10
Arc Storm targets: /10
Health — research
Energy Shield health: /100 (x energy shield health)
Health Regen: /100 (x regen)
Automation
Auto restart (starts a new run by itself when the planet falls · unlock with scrap)
Ships — research
Vanguard damage: /10 (+10% per level · lasers, missiles, spacemines)
Mothership weapons: /10 (+10% per level · drones, Point Defense)
Annihilator focus: /10 (−4% beam time per level)
Spheres — research
Orb speed: /10 (+2% crystal orb speed per level, up to +20%)
Sphere range control (set how far the crystal orbs circle out):
📏 Adjust sphere range
Orb distance from crystal115px
Name your planet
This is the name other players see on the leaderboard.
Leaderboard
Highest wave reached · top 30
Inbox
Write to the dev team about bugs, lost progress or anything else. Answers show up here.
Cloud save found
Nightly Gauntlet
BUILD00
Outer Ring
Turrets and systems use coins · hardpoints use stardust
Turrets
Laser systems
Hardpoints
Energy Pylons
Pylons and grid use coins · hardpoints use stardust
Pylons
Energy grid
Hardpoints
Crystal Barricades
Crystals and lasers use coins · turrets use stardust
Crystals
Crystal Emitters
SPACEPORT000
Stardust ships
Scrap ships
Vanguard
Systems use coins · hardpoints use stardust
Ship systems
Hardpoints
Mothership
Weapons
Aegis Citadel
Systems
PLANET DESTROYED
Coins earned0
Scrap0
Stardust0
To the Armory +0
Welcome back
While you were away for , your planet earned
0
Daily
Login streak
Stardust drops from enemies today0/30
Daily quests
Choose a boon
Every 100th wave up to wave 2500 you pick one — 25 per run. That is enough to max some boons, but never all of them, so choose a strategy. Boons last until the planet falls. The game keeps running while you choose.